<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4010527835577328482</id><updated>2011-11-27T16:11:30.379-08:00</updated><category term='Sentinel Hero'/><category term='Agility Hero'/><category term='dota-changelog'/><category term='dota-character'/><category term='scourge-character'/><category term='download 6.50b'/><category term='6.50b Changelog'/><category term='DotA 6.50b'/><category term='Midnight Tavern'/><category term='Scourge Hero'/><category term='Morning Tavern'/><category term='dota-map'/><category term='Dota Map'/><title type='text'>DotA - Defense of the Ancients</title><subtitle type='html'>An Aeon of Strife-style custom map created for the game Warcraft 3, commonly known as DotA. Originally developed for Warcraft 3: Reign of Chaos by Eul (US West), the map was later unofficially ported into the Warcraft 3 expansion pack, The Frozen Throne. Currently, several variants of the map exist under the name of DotA.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4010527835577328482.post-7442500834146349740</id><published>2009-02-03T09:38:00.000-08:00</published><updated>2009-02-03T09:43:02.719-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota-changelog'/><category scheme='http://www.blogger.com/atom/ns#' term='dota-map'/><title type='text'>DotA Map Version 6.59b and Changelog</title><content type='html'>&lt;div style="text-align: justify;"&gt;Get here the latest Dota-All Star map: &lt;a href="http://rapidshare.com/files/193444399/DotA_Allstars_v6.59b.w3x"&gt;Dota Map: 6.59b&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;br /&gt;* Some performance improvements&lt;br /&gt;* You can no longer attack items you do not own if they are in the fountain area&lt;br /&gt;* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error&lt;br /&gt;* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)&lt;br /&gt;&lt;br /&gt;* Reworked Enigma's Conversion (see details below)&lt;br /&gt;* Fixed a bug with Towers AI not defending heroes properly&lt;br /&gt;* Reduced Ironwood Branch cost from 57 to 53 gold&lt;br /&gt;* Increased Blademail duration from 4 to 5 seconds&lt;br /&gt;* Improved Chaos Knight's cast point&lt;br /&gt;* Added a new experimental mode -er (-ExperimentalRunes, see details below)&lt;br /&gt;* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds&lt;br /&gt;* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200&lt;br /&gt;* Improved Antimage's Strength by 2 points&lt;br /&gt;* Increased model size of hexed units a bit&lt;br /&gt;* Increased Curse of the Silent AOE and reduced cooldown slightly&lt;br /&gt;* Decreased Powershot cooldown from 12 to 9 seconds&lt;br /&gt;* Decreased Lightning Storm cooldown from 7 to 6 seconds&lt;br /&gt;* Fixed Acid Spray from affecting Tombstone Zombies&lt;br /&gt;* Spectral Dagger no longer gives vision&lt;br /&gt;* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain&lt;br /&gt;* Increased Fury Swipes buff duration from 3 to 5 seconds&lt;br /&gt;* Fixed an issue with unit selection when respawning with Aegis while controlling other units&lt;br /&gt;* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)&lt;br /&gt;* Improved Eidolons magic resistance a bit&lt;br /&gt;* Fixed some minor technical issues with Mask of Madness &lt;br /&gt;&lt;br /&gt;* Fixed scoreboard player names when a player switches with a leaver&lt;br /&gt;* Switch no longer works when only 1 person agrees in a 1v1 situation&lt;br /&gt;* Fixed Zombies continuing to spawn when the game is over&lt;br /&gt;* Fixed Eidolon Acquire range and reduced collision size a bit&lt;br /&gt;* Fixed -switch with frozen leaver heroes&lt;br /&gt;* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)&lt;br /&gt;* You now have vision over the area you cast Blackhole in (260562)&lt;br /&gt;* Fixed Aegis dropping when using -switch&lt;br /&gt;* Ball Lightning now gives a proper error message when casting without the required mana&lt;br /&gt;* Fixed allied hero visibility when using -switch in -ah mode&lt;br /&gt;* When players swap heroes, the new player/heroid data for replay parsers are updated&lt;br /&gt;* Changed the model on Eidolons and adjusted the scales a bit&lt;br /&gt;* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units&lt;br /&gt;* Fixed some bugs when using -switch with Meepo&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Demonic Conversion:&lt;br /&gt;=====================&lt;br /&gt;Splits any non-hero unit into three Eidolons, killing the targeted unit.&lt;br /&gt;Eidolon's can duplicate themselves once whenever they attack 6 times.&lt;br /&gt;&lt;br /&gt;Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)&lt;br /&gt;&lt;br /&gt;Cooldown: 35&lt;br /&gt;Manacost: 170&lt;br /&gt;&lt;br /&gt;Notes: It cannot target Level 5+ Neutral Creeps&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Experimental Runes&lt;br /&gt;====================&lt;br /&gt;This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.&lt;br /&gt;&lt;br /&gt;How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2).&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4010527835577328482-7442500834146349740?l=dota-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/7442500834146349740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4010527835577328482&amp;postID=7442500834146349740' title='34 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/7442500834146349740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/7442500834146349740'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/2009/02/dota-map-version-659b-and-changelog.html' title='DotA Map Version 6.59b and Changelog'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><thr:total>34</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4010527835577328482.post-2420354391426580116</id><published>2009-02-01T11:25:00.000-08:00</published><updated>2009-02-01T11:42:05.885-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota-character'/><category scheme='http://www.blogger.com/atom/ns#' term='Midnight Tavern'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='Agility Hero'/><title type='text'>Terrorblade, the Soul Keeper</title><content type='html'>&lt;div style="text-align: justify;"&gt;Terrorblade, &lt;span style="color: rgb(51, 255, 51); font-weight: bold;"&gt;the Soul Keeper&lt;/span&gt;, has a twin brother of Magina, the Anti-Mage, and both are a descent of Night Elf. Terrorblade was pulled into the bottomless pit by the powers of the Undead. His gargoyle-like wings symbolizes that he’s no longer a member of the Night Elf world. When he acquired the knowledge and understood the skill of creating himself into an illusion and manipulating souls, his ability develops transforming him into a frightening and horrifying devilish appearance. Aside from his great moonblade weapon, he can get energy from his opponents which make them more frightened on the battlefield.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 0);"&gt;Character Information:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYX3-MBc8wI/AAAAAAAAAeY/BnIbSw_IF2w/s1600-h/soulkeeper.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYX3-MBc8wI/AAAAAAAAAeY/BnIbSw_IF2w/s320/soulkeeper.gif" alt="Terrorblade, the Soul Keeper" id="BLOGGER_PHOTO_ID_5297913184422523650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Affiliation: &lt;a href="http://dota-games.blogspot.com/search/label/Scourge%20Hero"&gt;Scourge&lt;/a&gt;&lt;br /&gt;Tavern: &lt;a href="http://dota-games.blogspot.com/search/label/Midnight%20Tavern"&gt;Midnight Tavern&lt;/a&gt;&lt;br /&gt;Base Damage: 26 - 32 (48 - 54)&lt;br /&gt;Base Armor: 2 / 5.1&lt;br /&gt;Primary Attribute: &lt;a href="http://dota-games.blogspot.com/search/label/Agility%20Hero"&gt;Agility&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 51, 255);"&gt;Strength&lt;/span&gt;: 15 + 1.9&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Agility&lt;/span&gt;: 22 + 3.2&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt;Intelligence&lt;/span&gt;: 15 + 1.75&lt;br /&gt;Attack Range: 100 (Melee)&lt;br /&gt;Move speed: 300&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 255, 0);"&gt;Character Skills:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYX3-pQqNFI/AAAAAAAAAew/89wH0ysRzcE/s1600-h/soulkeepersoulsteal.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYX3-pQqNFI/AAAAAAAAAew/89wH0ysRzcE/s320/soulkeepersoulsteal.gif" alt="Terrorblade, the Soul Keeper - Soul Steal" id="BLOGGER_PHOTO_ID_5297913192270935122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Soul Steal&lt;/span&gt; strangles the soul of a target enemy unit and extracts bits and pieces of it. It lasts 8 seconds.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Level 1 - Absorbs 20 hit points per second. 45 mana, 12 sec cooldown.&lt;br /&gt;Level 2 - Absorbs 40 hit points per second. 45 mana, 12 sec cooldown.&lt;br /&gt;Level 3 - Absorbs 60 hit points per second. 45 mana, 12 sec cooldown.&lt;br /&gt;Level 4 - Absorbs 80 hit points per second. 45 mana, 12 sec cooldown.&lt;br /&gt;&lt;span style="color: rgb(153, 255, 255);"&gt;Cooldown&lt;/span&gt;: 12 seconds.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2ErX0fjqLWA/SYX3-dc8igI/AAAAAAAAAeg/qzMcEHtnrq0/s1600-h/soulkeeperconjureimage.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://1.bp.blogspot.com/_2ErX0fjqLWA/SYX3-dc8igI/AAAAAAAAAeg/qzMcEHtnrq0/s320/soulkeeperconjureimage.gif" alt="Terrorblade, the Soul Keeper - Conjure Image" id="BLOGGER_PHOTO_ID_5297913189101242882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Conjure Image&lt;/span&gt; creates a copy of Terrorblade which deals damage. It lasts 30 seconds.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Level 1 - Images deal 25% damage. 70 mana, 16 sec cooldown.&lt;br /&gt;Level 2 - Images deal 35% damage. 85 mana, 16 sec cooldown.&lt;br /&gt;Level 3 - Images deal 45% damage. 100 mana, 16 sec cooldown.&lt;br /&gt;Level 4 - Images deal 55% damage. 115 mana, 16 sec cooldown.&lt;br /&gt;&lt;span style="color: rgb(153, 255, 255);"&gt;Cooldown&lt;/span&gt;: 16 seconds.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYX3-akjLeI/AAAAAAAAAeo/NWke9Ge3KBE/s1600-h/soulkeepermetamorphosis.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYX3-akjLeI/AAAAAAAAAeo/NWke9Ge3KBE/s320/soulkeepermetamorphosis.gif" alt="Terrorblade, the Soul Keeper - Metamorphosis" id="BLOGGER_PHOTO_ID_5297913188327828962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Metamorphosis&lt;/span&gt; transforms Terrorblade into a powerful demon with a ranged attack.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Level 1 - Lasts 30 seconds. 125 mana, 180 sec cooldown.&lt;br /&gt;Level 2 - Lasts 40 seconds, 50 bonus hit points. 115 mana, 165 sec cooldown.&lt;br /&gt;Level 3 - Lasts 50 seconds, 100 bonus hit points. 107 mana, 150 sec cooldown.&lt;br /&gt;Level 4 - Lasts 60 seconds, 150 bonus hit points. 100 mana, 110 sec cooldown.&lt;br /&gt;&lt;span style="color: rgb(153, 255, 255);"&gt;Cooldown&lt;/span&gt;: 180/165/150/110&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2ErX0fjqLWA/SYX3-k0br1I/AAAAAAAAAe4/vRKYVGuZXLE/s1600-h/soulkeepersunder.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://1.bp.blogspot.com/_2ErX0fjqLWA/SYX3-k0br1I/AAAAAAAAAe4/vRKYVGuZXLE/s320/soulkeepersunder.gif" alt="Terrorblade, the Soul Keeper - Sunder" id="BLOGGER_PHOTO_ID_5297913191078801234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 0);"&gt;Sunder&lt;/span&gt; severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Level 1 - Range is 250, 33% hit point minimum. 200 mana, 200 sec cooldown.&lt;br /&gt;Level 2 - Range is 250, 28% hit point minimum. 100 mana, 120 sec cooldown.&lt;br /&gt;Level 3 - Range is 250, 23% hit point minimum. 0 mana, 60 sec cooldown.&lt;br /&gt;&lt;span style="color: rgb(153, 255, 255);"&gt;Cooldown&lt;/span&gt;: 200/120/60 seconds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4010527835577328482-2420354391426580116?l=dota-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/2420354391426580116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4010527835577328482&amp;postID=2420354391426580116' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/2420354391426580116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/2420354391426580116'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/2009/02/terrorblade-soul-keeper.html' title='Terrorblade, the Soul Keeper'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_2ErX0fjqLWA/SYX3-MBc8wI/AAAAAAAAAeY/BnIbSw_IF2w/s72-c/soulkeeper.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4010527835577328482.post-5448346070749524771</id><published>2009-01-30T16:36:00.000-08:00</published><updated>2009-02-01T11:37:49.618-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota-character'/><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='Agility Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='Morning Tavern'/><title type='text'>Shendelzare Silkwood, the Vengeful Spirit</title><content type='html'>&lt;div style="text-align: justify;"&gt;Shendelzare Silkwood, &lt;span style="color: rgb(51, 255, 51); font-weight: bold;"&gt;the Vengeful Spirit&lt;/span&gt;, was formerly a powerful warden and she was haunted by her sister, Mortred, the Phantom Assassin. This fearless fighting spirit with harness powers from the Nether-world is a leader of the Sentinel army. Even if she bears terrible emotions, she is fearless ganker and ready to fight those who challenge her.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 0); font-weight: bold;"&gt;Character Information:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2ErX0fjqLWA/SYOe6226EnI/AAAAAAAAAdw/IyXRmvssWwo/s1600-h/vengefulspirit.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://3.bp.blogspot.com/_2ErX0fjqLWA/SYOe6226EnI/AAAAAAAAAdw/IyXRmvssWwo/s320/vengefulspirit.gif" alt="Shendelzare Silkwood, the Vengeful Spirit" id="BLOGGER_PHOTO_ID_5297252320713249394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Affiliation: &lt;a href="http://dota-games.blogspot.com/search/label/Sentinel%20Hero"&gt;Sentinel&lt;/a&gt;&lt;br /&gt;Tavern: &lt;a href="http://dota-games.blogspot.com/search/label/Morning%20Tavern"&gt;Morning Tavern&lt;/a&gt;&lt;br /&gt;Base Damage:12 - 26 (34 - 48)&lt;br /&gt;Base Armor: 0 / 3.1&lt;br /&gt;Primary Attribute: &lt;a href="http://dota-games.blogspot.com/search/label/Agility%20Hero"&gt;Agility&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt;Strength&lt;/span&gt;: 16 + 1.8&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;Agility&lt;/span&gt;: 22 + 2.35&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255); font-weight: bold;"&gt;Intelligence&lt;/span&gt;: 15 + 1.75&lt;br /&gt;Attack Range: 400&lt;br /&gt;Move speed: 295&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 0); font-weight: bold;"&gt;Character Skills:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYOe7sWceuI/AAAAAAAAAeA/GKXO24cbuN0/s1600-h/vengefulspiritmagicmissile.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYOe7sWceuI/AAAAAAAAAeA/GKXO24cbuN0/s320/vengefulspiritmagicmissile.gif" alt="Shendelzare Silkwood, the Vengeful Spirit - Magic Missile" id="BLOGGER_PHOTO_ID_5297252335072606946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Magic Missile&lt;/span&gt; is thrown at an enemy unit, causing damage and stuns for 1.75 seconds.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Level 1 - Deals 100 damage. 95 mana, 10 sec cooldown.&lt;br /&gt;Level 2 - Deals 175 damage. 110 mana, 10 sec cooldown.&lt;br /&gt;Level 3 - Deals 250 damage. 125 mana, 10 sec cooldown.&lt;br /&gt;Level 4 - Deals 325 damage. 140 mana, 10 sec cooldown.&lt;br /&gt;&lt;span style="color: rgb(153, 255, 255);"&gt;Cooldown&lt;/span&gt;: 10&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYOe8JoiLLI/AAAAAAAAAeQ/Vqb2qMjAq0o/s1600-h/vengefulspiritwaveofterror.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/SYOe8JoiLLI/AAAAAAAAAeQ/Vqb2qMjAq0o/s320/vengefulspiritwaveofterror.gif" alt="Shendelzare Silkwood, the Vengeful Spirit - Wave of Terror" id="BLOGGER_PHOTO_ID_5297252342933105842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Wave of Terror&lt;/span&gt; looses a wicked cry, terrorizes target enemy units which reduces its armor and damage.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Level 1 - Reduces base armor by 2 and damage by 5%. 40 mana, 15 sec cooldown.&lt;br /&gt;Level 2 - Reduces base armor by 3 and damage by 10%. 40 mana, 15 sec cooldown.&lt;br /&gt;Level 3 - Reduces base armor by 4 and damage by 15%. 40 mana, 15 sec cooldown.&lt;br /&gt;Level 4 - Reduces base armor by 5 and damage by 20%. 40 mana, 15 sec cooldown.&lt;br /&gt;&lt;span style="color: rgb(153, 255, 255);"&gt;Cooldown&lt;/span&gt;: 15&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2ErX0fjqLWA/SYOe7Bu8qBI/AAAAAAAAAd4/aVQJ_aoiKnM/s1600-h/vengefulspiritcommandaura.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://2.bp.blogspot.com/_2ErX0fjqLWA/SYOe7Bu8qBI/AAAAAAAAAd4/aVQJ_aoiKnM/s320/vengefulspiritcommandaura.gif" alt="Shendelzare Silkwood, the Vengeful Spirit - Command Aura" id="BLOGGER_PHOTO_ID_5297252323632654354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Command Aura&lt;/span&gt; increases nearby allies’ damage.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Level 1 - 12% damage.&lt;br /&gt;Level 2 - 20% damage.&lt;br /&gt;Level 3 - 28% damage.&lt;br /&gt;Level 4 - 36% damage.&lt;br /&gt;&lt;span style="color: rgb(153, 255, 255);"&gt;Cooldown&lt;/span&gt;: &lt;span style="color: rgb(255, 0, 0);"&gt;Passive&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2ErX0fjqLWA/SYOe7zimeZI/AAAAAAAAAeI/IZDHOyj0LW4/s1600-h/vengefulspiritnetherswap.gif"&gt;&lt;img style="cursor: pointer; width: 64px; height: 64px;" src="http://3.bp.blogspot.com/_2ErX0fjqLWA/SYOe7zimeZI/AAAAAAAAAeI/IZDHOyj0LW4/s320/vengefulspiritnetherswap.gif" alt="Shendelzare Silkwood, the Vengeful Spirit - Nether Swap" id="BLOGGER_PHOTO_ID_5297252337002641810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 0);"&gt;Nether Swap&lt;/span&gt; switches positions with a target unit instantaneously.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Level 1 - 600 range. Level 1: 100 mana, 45 sec cooldown.&lt;br /&gt;Level 2 - 900 range. Level 2: 150 mana, 45 sec cooldown.&lt;br /&gt;Level 3 - 1200 range. Level 3: 200 mana, 45 sec cooldown.&lt;br /&gt;&lt;span style="color: rgb(153, 255, 255);"&gt;Cooldown&lt;/span&gt;: 45&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4010527835577328482-5448346070749524771?l=dota-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/5448346070749524771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4010527835577328482&amp;postID=5448346070749524771' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/5448346070749524771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/5448346070749524771'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/2009/01/shendelzare-silkwood-vengeful-spirit.html' title='Shendelzare Silkwood, the Vengeful Spirit'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2ErX0fjqLWA/SYOe6226EnI/AAAAAAAAAdw/IyXRmvssWwo/s72-c/vengefulspirit.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4010527835577328482.post-7688603110643603673</id><published>2009-01-14T14:53:00.000-08:00</published><updated>2009-01-14T15:14:39.107-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota-changelog'/><category scheme='http://www.blogger.com/atom/ns#' term='dota-map'/><title type='text'>DotA Map Version 6.58 and Changelog</title><content type='html'>Get here the latest Dota-All Star map: &lt;a href="http://rapidshare.com/files/183363162/DotA_Allstars_v6.58.w3x"&gt;Dota Map: 6.58&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;br /&gt;###########&lt;br /&gt;## Highlight ##&lt;br /&gt;###########&lt;br /&gt;&lt;br /&gt;* Remade Storm Spirit (see details below)&lt;br /&gt;* Remade Dirge (see details below)&lt;br /&gt;* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game&lt;br /&gt;* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)&lt;br /&gt;&lt;br /&gt;#########&lt;br /&gt;## Items ##&lt;br /&gt;#########&lt;br /&gt;&lt;br /&gt;* Blademail: Remade (see details below)&lt;br /&gt;* Cranium Basher: Remade (see details below)&lt;br /&gt;* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen&lt;br /&gt;* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21&lt;br /&gt;* Demon Edge: Cost reduced from 2600 to 2400 gold&lt;br /&gt;* Buriza: Recipe cost increased from 1000 to 1200 gold&lt;br /&gt;* Monkey King Bar: Improved damage from 75 to 80 and chance from 30-&gt;35%&lt;br /&gt;* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250&lt;br /&gt;* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold&lt;br /&gt;* Mask of Madness: Amplified damage is now applied at the end instead of within the duration&lt;br /&gt;* Mask of Madness: Cooldown reduction from 30 to 25 seconds&lt;br /&gt;* Diffusal Blade: Lowered the Agility bonus from 25 to 22&lt;br /&gt;* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15-&gt;4 seconds)&lt;br /&gt;* Sentry Wards: True sight range increased by 100&lt;br /&gt;* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage&lt;br /&gt;&lt;br /&gt;##########&lt;br /&gt;## Heroes ##&lt;br /&gt;##########&lt;br /&gt;&lt;br /&gt;* Storm Spirit: Remade (see details below)&lt;br /&gt;* Dirge: Remade (see details below)&lt;br /&gt;* Venomancer: Reworked Shadow Strike (see details below)&lt;br /&gt;* Vengeful Spirit: Reworked Terror (see details below)&lt;br /&gt;* Bane: Changed how Fiend's Grip works a little (see details below)&lt;br /&gt;* Silencer: Curse of the Silent is now an AOE effect&lt;br /&gt;* Necrolyte: Now has Heartstopper instead of Diffusion Aura&lt;br /&gt;* Windrunner: Removed attack count limit on Focus Fire&lt;br /&gt;* Rooftrellen: Living Armor is now castable on structures&lt;br /&gt;* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.&lt;br /&gt;* Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer&lt;br /&gt;* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness&lt;br /&gt;* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface&lt;br /&gt;* Furion: Sprout can now be directly cast on yourself&lt;br /&gt;* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up&lt;br /&gt;* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8&lt;br /&gt;* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)&lt;br /&gt;* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor&lt;br /&gt;* Lucifer: Reduced Doom's cooldown by 20 seconds&lt;br /&gt;* Lucifer: Devour' cast range increased a little from 150 to 300&lt;br /&gt;* Bloodseeker: Improved base strength from 18 to 23&lt;br /&gt;* Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds&lt;br /&gt;* Sven: Improved God's Strength's cooldown from 120 to 80 seconds&lt;br /&gt;* Enchantress: Improved base damage by 10&lt;br /&gt;* Drow Ranger: Improved Marksmanship by 3 Agility each level&lt;br /&gt;* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds&lt;br /&gt;* Rhasta: Increased cast range on Mass Serpent Ward&lt;br /&gt;* Templar Assassin: Improved turn rate&lt;br /&gt;* Huskar: Life Break now properly slows magic immune units&lt;br /&gt;* Enigma: Reduced Eidolons' bounty&lt;br /&gt;* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140&lt;br /&gt;* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds&lt;br /&gt;* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface&lt;br /&gt;* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically&lt;br /&gt;* Venomancer: Improved Plague Ward cast range and vision radius&lt;br /&gt;* venomancer: Poison Sting damage type is now lethal&lt;br /&gt;* Bane: Fiend's Grip now wakes a unit up from Nightmare&lt;br /&gt;* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble&lt;br /&gt;* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura&lt;br /&gt;* Stealth Assassin: Removed ministun and tree destruction on smokescreen&lt;br /&gt;* Stealth Assassin: Backstab damage type is now Physical&lt;br /&gt;* Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%-&gt;10%)&lt;br /&gt;* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100&lt;br /&gt;* Spectre: Haunt now ends whenever you use Reality&lt;br /&gt;* Keeper of the Light: Rescaled Mana Leak cast range (1200-&gt;550/700/850/1000)&lt;br /&gt;* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana&lt;br /&gt;* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)&lt;br /&gt;* Meepo: Earthbind no longer works on magic immune units&lt;br /&gt;* Meepo: Rebalanced Poof (40/80/120/160 -&gt; 60/80/100/120)&lt;br /&gt;&lt;br /&gt;##################&lt;br /&gt;## Modes &amp;amp; Commands ##&lt;br /&gt;##################&lt;br /&gt;&lt;br /&gt;* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range&lt;br /&gt;* Added a new mode -mo(-MeleeOnly)&lt;br /&gt;* Added a new mode -ro(-RangeOnly)&lt;br /&gt;* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI&lt;br /&gt;* Added a new command -mines to count the mines placed (250362)&lt;br /&gt;* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)&lt;br /&gt;* Adjusted -ha (hookaccuracy) to count only enemy hooks&lt;br /&gt;&lt;br /&gt;#####################&lt;br /&gt;## Gameplay &amp;amp; Performance ##&lt;br /&gt;#####################&lt;br /&gt;&lt;br /&gt;* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit&lt;br /&gt;* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game&lt;br /&gt;* Dramatically improved performance during Epicenter&lt;br /&gt;* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)&lt;br /&gt;* Hero selection is now automatically restored when you revive from Aegis&lt;br /&gt;* Dramatically improved performance during Echoslam&lt;br /&gt;* Rewrote Macropyre for some improved performance&lt;br /&gt;* Rewrote Morphling's Waveform. It no longer causes you to lose control&lt;br /&gt;* Minor Scorched Earth effect optimization&lt;br /&gt;* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect&lt;br /&gt;* Rupture buff icon timing now more accurately represents the status&lt;br /&gt;&lt;br /&gt;#############&lt;br /&gt;## Replay Data ##&lt;br /&gt;#############&lt;br /&gt;&lt;br /&gt;* Added lots of new replay data features for game parsers (see details below)&lt;br /&gt;* Endgame replay data actions now automatically done a few seconds after 3 players leave&lt;br /&gt;* Fixed some bugs with replay data when host leaves the game&lt;br /&gt;&lt;br /&gt;###############&lt;br /&gt;## Cosmetic &amp;amp; Misc ##&lt;br /&gt;###############&lt;br /&gt;&lt;br /&gt;* Added a new visual effect for Chronosphere (PGRU-Unexpected)&lt;br /&gt;* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)&lt;br /&gt;* Couriers now spawn 175 units infront of the hero rather than ontop of the hero&lt;br /&gt;* Glyph no longer refreshes in -wtf mode&lt;br /&gt;* Randomized the second -test warning message time to prevent some abuses&lt;br /&gt;* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point&lt;br /&gt;* Added a new icon for Venomancer's Shadow Strike (236027)&lt;br /&gt;* Added a new Alchemist win animation (234249)&lt;br /&gt;* Added a new projectile for Lion's attack (Infrisios)&lt;br /&gt;* Added a sound to Tidehunter's attack&lt;br /&gt;* Added compressed Invoker Skin (241826)&lt;br /&gt;* Added a visual effect for Devour&lt;br /&gt;* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)&lt;br /&gt;* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)&lt;br /&gt;* Added a visual effect for the LVL? Death bonus damage&lt;br /&gt;* Swapped Penitence and Purification icons (255729)&lt;br /&gt;* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)&lt;br /&gt;* Added color coding to the different modes of Ring of Basilius&lt;br /&gt;* Changed LVL? Death icon (150665)&lt;br /&gt;* Changed Panda's Thunder Clap icon (160613)&lt;br /&gt;* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)&lt;br /&gt;* Techies' name now includes the third goblin (77704)&lt;br /&gt;* Improved Roshan's Turn Rate&lt;br /&gt;* Changed Faerie Dragon's hotkey because of a recent conflict&lt;br /&gt;* Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1&lt;br /&gt;&lt;br /&gt;########&lt;br /&gt;## Bugs ##&lt;br /&gt;########&lt;br /&gt;&lt;br /&gt;* Fixed some unintended sideeffects to sharing control in SD&lt;br /&gt;* Fixed a bug with mode entering and -cm&lt;br /&gt;* Fixed a bug that allowed you to deny an ally being healed by Shadow Word&lt;br /&gt;* Fixed a bug with avalanche hitting a Tossed allied hero&lt;br /&gt;* Fixed a minor bug with dummy units interaction with items&lt;br /&gt;* Fixed a minor coding bug with Toss&lt;br /&gt;* Fixed a very minor bug with Backstab angle calculation&lt;br /&gt;* Put a practical limit to prevent mass -roll spams&lt;br /&gt;* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it&lt;br /&gt;* Fixed a minor minimap glitch at taverns area for Scourge Players&lt;br /&gt;* Fixed a visual bug when swapping heroes with Kunkka&lt;br /&gt;* Fixed an area where you could get stuck while using TP Scroll&lt;br /&gt;* Fixed incorrect Gem of Truesight AOE in recent versions&lt;br /&gt;* Fixed -omsc&lt;br /&gt;* Fixed Phase Boots dispelling Curse of the Silent&lt;br /&gt;* Fixed Proudmoore's name/class&lt;br /&gt;* Fixed Razor's Tavern Hotkey&lt;br /&gt;* Fixed Shadow Wave not bouncing the correct number of times&lt;br /&gt;* Fixed some bugs possible when using couriers&lt;br /&gt;* Fixed some minor bugs that could cause units to retain control after the game was over&lt;br /&gt;* Fixed some minor bugs with Illuminate caster units&lt;br /&gt;* Fixed some small inconsistencies between Towers&lt;br /&gt;* Fixed the slow duration on Torrent lasting a little longer than intended&lt;br /&gt;* Fixed Wall of Replica not working on Magic Immune units&lt;br /&gt;* Fixed a few other minor bugs&lt;br /&gt;&lt;br /&gt;New French and German translations are nearing completion. Other languages are in the works as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#############&lt;br /&gt;## Extra Details ##&lt;br /&gt;#############&lt;br /&gt;&lt;br /&gt;Old Blade Mail&lt;br /&gt;==============&lt;br /&gt;Blades of Attack (500)&lt;br /&gt;Chainmail (550)&lt;br /&gt;Recipe (500)&lt;br /&gt;Total: 1550&lt;br /&gt;&lt;br /&gt;+15 Damage&lt;br /&gt;+5 Armor&lt;br /&gt;Passive: 20% melee attack damage (calculated before reductions) returned as magical damage&lt;br /&gt;&lt;br /&gt;New Blade Mail&lt;br /&gt;===============&lt;br /&gt;Broadsword (1200)&lt;br /&gt;Chainmail (550)&lt;br /&gt;Robe of the Magi (450)&lt;br /&gt;Total: 2200&lt;br /&gt;&lt;br /&gt;+22 Damage&lt;br /&gt;+5 Armor&lt;br /&gt;+10 Intelligence&lt;br /&gt;Active: 100% all damage (calculated after reductions) returned as magical damage&lt;br /&gt;Duration: 4 seconds&lt;br /&gt;Cooldown: 15&lt;br /&gt;Manacost 25&lt;br /&gt;Has visual effect to show when it is active&lt;br /&gt;&lt;br /&gt;Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Basher:&lt;br /&gt;===========&lt;br /&gt;Mithril Hammer (1610)&lt;br /&gt;Gauntlets of Strength (150)&lt;br /&gt;Recipe (1460)&lt;br /&gt;Total: 3220&lt;br /&gt;&lt;br /&gt;+30 Damage&lt;br /&gt;+3 Strength&lt;br /&gt;15% Bash (10% ranged) for 1.1 seconds&lt;br /&gt;Cooldown: 0&lt;br /&gt;Stacks Diminishingly&lt;br /&gt;&lt;br /&gt;New Basher:&lt;br /&gt;===========&lt;br /&gt;Javelin (1500)&lt;br /&gt;Gauntlets of Strength (150)&lt;br /&gt;Recipe (1450)&lt;br /&gt;Total: 3100&lt;br /&gt;&lt;br /&gt;+30 Damage&lt;br /&gt;+3 Strength&lt;br /&gt;25% Bash (10% ranged) for 1.1 seconds&lt;br /&gt;Cooldown: 2 seconds&lt;br /&gt;Does not stack with itself or other bash passives&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Fiend's Grip&lt;br /&gt;=================&lt;br /&gt;100/175/250 Manacost&lt;br /&gt;40/60/80 Mana and HP cost per second&lt;br /&gt;Lasts 5 seconds&lt;br /&gt;&lt;br /&gt;120 Cooldown&lt;br /&gt;100/155/215 DPS&lt;br /&gt;&lt;br /&gt;New Fiend's Grip&lt;br /&gt;=================&lt;br /&gt;200/300/400 Manacost&lt;br /&gt;No HP or MP cost per second&lt;br /&gt;Lasts 5 seconds&lt;br /&gt;&lt;br /&gt;120 Cooldown&lt;br /&gt;100/155/215 DPS&lt;br /&gt;&lt;br /&gt;Transfers 5% of enemies max MP per second to you&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Shadow Strike:&lt;br /&gt;==================&lt;br /&gt;Decay Damage 10/20/40/50&lt;br /&gt;Initial Damage: 50/70/70/100&lt;br /&gt;Movement Modifier: 50%&lt;br /&gt;Decay Power: 3&lt;br /&gt;Interval: 3&lt;br /&gt;Duration 15&lt;br /&gt;&lt;br /&gt;Cast Range: 400&lt;br /&gt;Cooldown: 22&lt;br /&gt;Manacost 90/105/120/135&lt;br /&gt;&lt;br /&gt;Venomous Gale:&lt;br /&gt;===============&lt;br /&gt;Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike&lt;br /&gt;&lt;br /&gt;AoE: 125&lt;br /&gt;Cast Range/Distance: 800&lt;br /&gt;Cooldown: 22&lt;br /&gt;Manacost 90/105/120/135&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Old Terror:&lt;br /&gt;===========&lt;br /&gt;Reduces damage and armor of units in an area around you.&lt;br /&gt;&lt;br /&gt;AoE: 700&lt;br /&gt;Cooldown: 15&lt;br /&gt;Duration: 20&lt;br /&gt;&lt;br /&gt;Damage Reduction: 5/10/15/20%&lt;br /&gt;Armor Reduction: 2/3/4/5&lt;br /&gt;&lt;br /&gt;Wave of Terror:&lt;br /&gt;=============&lt;br /&gt;Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.&lt;br /&gt;&lt;br /&gt;Wave Distance: 1400&lt;br /&gt;AoE: 350&lt;br /&gt;Cooldown: 15&lt;br /&gt;Duration: 20&lt;br /&gt;&lt;br /&gt;Damage Reduction: 5/10/15/20%&lt;br /&gt;Armor Reduction: 2/3/4/5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dirge:&lt;br /&gt;=======&lt;br /&gt;Attack Range: 100&lt;br /&gt;Strength: 25 + 2.1&lt;br /&gt;Agility: 10 + 0.8&lt;br /&gt;Intelligence: 27 + 2.8&lt;br /&gt;Movement Speed 310&lt;br /&gt;&lt;br /&gt;Cast Point 0.45&lt;br /&gt;Hero Class: Strength&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Decay&lt;br /&gt;-------&lt;br /&gt;Dirge saps away the strength of enemy heroes and retains it for a period of time.&lt;br /&gt;&lt;br /&gt;Steals 4 Strength from each hero for 21/24/27/30 seconds&lt;br /&gt;Deals 30/60/90/120 Magical Damage&lt;br /&gt;&lt;br /&gt;Manacost 70/90/110/130&lt;br /&gt;Cooldown 11/9/7/5&lt;br /&gt;Cast Range 625&lt;br /&gt;AOE: 300&lt;br /&gt;&lt;br /&gt;Note: Often missed, note the cooldown&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soul Rip&lt;br /&gt;---------&lt;br /&gt;Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.&lt;br /&gt;This does not hurt zombies below since they are magic immune.&lt;br /&gt;This can target your tombstone.&lt;br /&gt;&lt;br /&gt;Unit Cap: 5/10/15/20&lt;br /&gt;Cooldown: 25/20/15/10&lt;br /&gt;Manacost: 50/75/100/125&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tombstone&lt;br /&gt;----------&lt;br /&gt;Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.&lt;br /&gt;&lt;br /&gt;Spawn area: 400/600/800/1000&lt;br /&gt;Frequency: 3&lt;br /&gt;Slow Duration: 2.5 seconds&lt;br /&gt;&lt;br /&gt;Zombie Stats:&lt;br /&gt;HP: 30&lt;br /&gt;Armor: 0&lt;br /&gt;Armor Type: Unarmored&lt;br /&gt;Magic Resistance: Immune&lt;br /&gt;Damage: 37-45&lt;br /&gt;Attack Type: Pierce&lt;br /&gt;Attack Speed: 1.6&lt;br /&gt;Movement Speed: 375&lt;br /&gt;Bounty: 5-7&lt;br /&gt;&lt;br /&gt;Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.&lt;br /&gt;&lt;br /&gt;Tombstone Duration: 15/20/25/30&lt;br /&gt;Tombstone HP: 150/300/450/600&lt;br /&gt;Tombstone Armor: 10&lt;br /&gt;Tombstone Armor Type: Medium&lt;br /&gt;Tombstone Other Stats: Magic Immune, No regen.&lt;br /&gt;Tombstone Bounty: 70/90/110/130&lt;br /&gt;&lt;br /&gt;Cooldown: 60&lt;br /&gt;Cast Range: 250&lt;br /&gt;&lt;br /&gt;Manacost: 120/130/140/150&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flesh Golem&lt;br /&gt;------------&lt;br /&gt;Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.&lt;br /&gt;&lt;br /&gt;Cooldown: 90&lt;br /&gt;Duration: 30&lt;br /&gt;Manacost: 100&lt;br /&gt;&lt;br /&gt;Plague Aura Damage Amplification: (old plague was 20/25/30%)&lt;br /&gt;at max distance (700): 5/10/15%&lt;br /&gt;at closest distance (150): 20/25/30%&lt;br /&gt;In between is just an even spread between the numbers&lt;br /&gt;&lt;br /&gt;Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Storm Spirit:&lt;br /&gt;==============&lt;br /&gt;Attack Range: 500&lt;br /&gt;Strength: 17 + 1.5&lt;br /&gt;Agility: 22 + 1.8&lt;br /&gt;Intelligence: 23 + 2.6&lt;br /&gt;Movement Speed 295&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Static Remnant&lt;br /&gt;-----------------&lt;br /&gt;Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.&lt;br /&gt;&lt;br /&gt;Damage: 140/180/220/260&lt;br /&gt;Trigger AOE: 210&lt;br /&gt;Damage AOE: 260&lt;br /&gt;Cooldown: 4&lt;br /&gt;Manacost: 70/80/90/100&lt;br /&gt;&lt;br /&gt;Takes 1 second to create after cast. This is not channeling, just time delayed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Electric Vortex&lt;br /&gt;-----------------&lt;br /&gt;Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.&lt;br /&gt;&lt;br /&gt;Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.&lt;br /&gt;Your movement is reduced by 50% for 3 seconds.&lt;br /&gt;&lt;br /&gt;Cast Range: 300&lt;br /&gt;Manacost: 100&lt;br /&gt;Cooldown: 20&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overload&lt;br /&gt;---------&lt;br /&gt;Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.&lt;br /&gt;&lt;br /&gt;Slow: 50% as 80% ms  Lasts 0.6 seconds (Same stats as old overload)&lt;br /&gt;Bonus damage: 30/45/60/75&lt;br /&gt;AOE: 275&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ball Lightning&lt;br /&gt;---------------&lt;br /&gt;Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.&lt;br /&gt;&lt;br /&gt;Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.&lt;br /&gt;&lt;br /&gt;Damage: 8/12/16 per 100 units traveled&lt;br /&gt;Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)&lt;br /&gt;Cast Range: Global&lt;br /&gt;Cooldown: 0&lt;br /&gt;&lt;br /&gt;Travel speed and damage AoE improves per level.&lt;br /&gt;You can cast spells like Static Remnant during your roll if you are quick enough.&lt;br /&gt;Specific interactions with spells/projectiles follow the same rules as Waveform does.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Replay Data Specs:&lt;br /&gt;==================&lt;br /&gt;- "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl&lt;br /&gt;- "id" packets are sent after the mode phase (supports -sp)&lt;br /&gt;- "GameStart",1: synced to time 0 ingame (creep spawn time)&lt;br /&gt;- "9" packets are now sent each time a hero is picked&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Switch:&lt;br /&gt;========&lt;br /&gt;If someone wants to switch player slots with an enemy player or leaver, he&lt;br /&gt;types -switch &lt;slot&gt;. If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions.  Players have until the 60 seconds are over to accept the offer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4010527835577328482-7688603110643603673?l=dota-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/7688603110643603673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4010527835577328482&amp;postID=7688603110643603673' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/7688603110643603673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/7688603110643603673'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/2009/01/dota-map-version-658-and-changelog.html' title='DotA Map Version 6.58 and Changelog'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4010527835577328482.post-4768064221711357044</id><published>2008-11-21T08:19:00.000-08:00</published><updated>2008-11-21T08:21:55.094-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota-changelog'/><title type='text'>Changelog for v6.57b</title><content type='html'>* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power&lt;br /&gt;* Lots of fixes and improvements to the translation capacity of the map&lt;br /&gt;* Fixed a few Warcraft 1.20e specific bugs for Chinese community&lt;br /&gt;* Some performance improvements (more coming in the near future)&lt;br /&gt;* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power&lt;br /&gt;* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center&lt;br /&gt;&lt;br /&gt;* Improved Shallow Grave cooldown&lt;br /&gt;* Increased the bounty on Power Cogs a little bit&lt;br /&gt;* Decreased Clockwerk's Intelligence gain slightly&lt;br /&gt;* Increased Hookshot manacost from 125 to 150&lt;br /&gt;* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds&lt;br /&gt;* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds&lt;br /&gt;* Improved Windrunner cooldown&lt;br /&gt;* Lowered Admiral Proudmoore's base Intelligence and intelligence gain&lt;br /&gt;* Decreased X Marks The Spot duration&lt;br /&gt;* Added manacost to manual return ability of X Marks The Spot&lt;br /&gt;* Increased Ghost Ship's manacost&lt;br /&gt;* Lowered Omniknight's base movement speed by 5&lt;br /&gt;* Increased Rhasta's base strength&lt;br /&gt;* Improved AOE on Fervor&lt;br /&gt;* Improved Dark Seer's cast animation point&lt;br /&gt;* Increased length of Wall of Replica slightly&lt;br /&gt;* Lowered bonus damage per second on early levels of Geostrike&lt;br /&gt;* Tweaks to Shackleshot angle and area check mechanism&lt;br /&gt;* Slightly improved Shackleshot duration and cd&lt;br /&gt;* Improved Mass Serpent Wards' cooldown&lt;br /&gt;* Reduced Haunt Illusions' damage from 50% to 40%&lt;br /&gt;* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets&lt;br /&gt;* Improved Thunder Clap AOE&lt;br /&gt;* Improve Primal Split's manacost and cooldown scaling per level&lt;br /&gt;* Improved Life Break&lt;br /&gt;* Improved Slardar's Cast Point&lt;br /&gt;* Increased Command Aura's AOE&lt;br /&gt;* Reworked Voodoo Restoration stats&lt;br /&gt;* Minor improvements to Glyph of Fortification&lt;br /&gt;* Courier now costs 200 gold&lt;br /&gt;* Improved Eidolons damage type progression&lt;br /&gt;* Lowered Lycan's Wolves Hitpoints&lt;br /&gt;* Lowered base armor on Lycan and his wolves by 2&lt;br /&gt;* Increased Empowering Haste's AOE&lt;br /&gt;* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200&lt;br /&gt;* Increased Kelen's Dagger cooldown from 15 to 18&lt;br /&gt;&lt;br /&gt;* Circle of Power is now selected for each player at the start of the game&lt;br /&gt;* Added disablehelp for X Marks the Spot&lt;br /&gt;* Fixed some issues with the tree layout near the center scourge neutral camp&lt;br /&gt;* Slight adjustment of top scourge tower position&lt;br /&gt;* Your Circle of Power is more visible than your allies'&lt;br /&gt;* Undid the previous minimap change due to concerns from different leagues&lt;br /&gt;* Tweaked the bash values on Roshan&lt;br /&gt;* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy&lt;br /&gt;* Added Disablehelp for Keeper of the Light's Recall&lt;br /&gt;* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if you randomed with it&lt;br /&gt;* Changed Windrunner's soundset&lt;br /&gt;&lt;br /&gt;* Adjusted neutral pullability area for the Scourge ancients a bit&lt;br /&gt;* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal&lt;br /&gt;* Fixed scoreboard consumables count&lt;br /&gt;* Fixed static field doing a small amount more than what the tooltip says&lt;br /&gt;* Fixed BKB being droppable after use when it's duration is decreasing&lt;br /&gt;* Fixed the text display in -sc&lt;br /&gt;* Fixed a bug with Phase Boots and Puck's Phase&lt;br /&gt;* Fixed Phase Boots triggering Last Word&lt;br /&gt;* Fixed some issues with the creep pathing on the bottom Sentinel wave&lt;br /&gt;* Fixed a bug in Death Match that allows you to rebuy the same hero again&lt;br /&gt;* Fixed Observer Board not showing up from a reloaded game in -cm&lt;br /&gt;* Fixed hero respawn issues in regular dm (not dmap or dmar)&lt;br /&gt;* Fixed Dust of Appearance tooltip not showing cooldown&lt;br /&gt;* Fixed an old issue with dropping items away from you while under Berserker's Call pull&lt;br /&gt;* Prevented Flying Courier from using dust of appearance&lt;br /&gt;* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode&lt;br /&gt;* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase&lt;br /&gt;* Fixed a rare bug with Psionic Trap count limit not being enforced&lt;br /&gt;* Fixed a test game only bug that caused the tower deaths to not register properly in single player&lt;br /&gt;* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones&lt;br /&gt;* Fixed some performance related bugs with Admiral Proudmoore&lt;br /&gt;* Fixed a bug with Power Treads and Essence Aura&lt;br /&gt;* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth&lt;br /&gt;* Fixed Sange sell cost&lt;br /&gt;* Fixed some minor issues with Phase Boots&lt;br /&gt;* Fixed Kelen's Dagger being undroppable for the same old cooldown values&lt;br /&gt;* Fixed Windrunner not appearing in -sd or -ai&lt;br /&gt;* Fixed a Drop Items bug with courier and Aegis of Immortal&lt;br /&gt;* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage&lt;br /&gt;* Fixed some rare bugs with the combination of Dispersion and Starfall&lt;br /&gt;* Fixed some group selection inconsistencies with Primal Split units&lt;br /&gt;* Fixed Windrunner to not cancel your movement command&lt;br /&gt;* Fixed Phase Boots from canceling Curse of the Silent&lt;br /&gt;* Fixed a bug with X Marks The Spot and Primal Split&lt;br /&gt;* Fixed some issues with super creeps (in -sc) getting stuck&lt;br /&gt;* Fixed Shackleshot and Nature's Guise to work on Sprout trees&lt;br /&gt;* Fixed a recent bug with the -courier command&lt;br /&gt;* Fixed Torrent buff icon&lt;br /&gt;* Added -cm to -gameinfo&lt;br /&gt;* Fixed being able to buy from secret shop from the area above Roshan&lt;br /&gt;* Fixed some group selection priority issues with Circle of Power and the shops&lt;br /&gt;&lt;br /&gt;6.57b:&lt;br /&gt;=======&lt;br /&gt;* Fixed a few critical bugs that could cause some abilities to malfunction&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4010527835577328482-4768064221711357044?l=dota-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/4768064221711357044/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4010527835577328482&amp;postID=4768064221711357044' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/4768064221711357044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/4768064221711357044'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/2008/11/changelog-for-v657b.html' title='Changelog for v6.57b'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4010527835577328482.post-5318180391279588324</id><published>2008-11-21T08:08:00.000-08:00</published><updated>2008-11-21T08:19:18.050-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota-map'/><title type='text'>Dota Map: 6.57b</title><content type='html'>Get here the latest Dota-All Star map: &lt;a href="http://rapidshare.com/files/166001903/DotA_Allstars_v6.57b.w3x.zip"&gt;Dota Map: 6.57b&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4010527835577328482-5318180391279588324?l=dota-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/5318180391279588324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4010527835577328482&amp;postID=5318180391279588324' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/5318180391279588324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/5318180391279588324'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/2008/11/dota-map-657b.html' title='Dota Map: 6.57b'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4010527835577328482.post-328485429372013103</id><published>2008-02-26T07:08:00.000-08:00</published><updated>2008-11-21T07:42:42.169-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota-changelog'/><category scheme='http://www.blogger.com/atom/ns#' term='dota-map'/><title type='text'>6.51 DotA Map and Changelog</title><content type='html'>&lt;p class="MsoNormal" style=""&gt;&lt;span style="font-size:10;"&gt;Download 6.51 here:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10;"&gt;&lt;a href="http://www.uploadking.net/download/m5qZjqrBs5WemJaWpm2Ww9rT1YvtZ2SA0puTfaOUmYKt"&gt;Link 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mirror.geesu.net/dota/download.php?f=DotA%20Allstars%20v6.51.w3x"&gt;Link 2&lt;/a&gt;&lt;br /&gt;&lt;a href="http://dreamscenevideo.net/dota/DotA%20Allstars%20v6.51.w3x"&gt;Link 3&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.dota.gamingtagz.com/maps/DotA%20Allstars%20v6.51.w3x"&gt;Link 4&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.cheesemayhem.com/DotA%20Allstars%20v6.51.w3x"&gt;Link 5&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.spangereid.com/dota/DotA%20Allstars%20v6.51.w3x"&gt;Link 6&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.myklspace.com/dota/DotA%20Allstars%20v6.51.w3x"&gt;Link 7&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:10;"&gt;&lt;o:p&gt;6.51 Changelog&lt;br /&gt;===============&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10;"&gt;&lt;o:p&gt;* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit&lt;br /&gt;* Fixed Land Mines tooltip&lt;br /&gt;* Increased cast range of Kelen's Dagger&lt;br /&gt;* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.&lt;br /&gt;* Fixed Medusa's Mana Shield from triggering Essence Aura&lt;br /&gt;* Fixed Searing Arrows' tooltip&lt;br /&gt;* Changed Hyperstone purchase hotkey to fix a conflict&lt;br /&gt;* Fixed a bug with Invoker when creating illusions&lt;br /&gt;* Updated Kelen's Dagger tooltip&lt;br /&gt;* Undid some of Morphling's base damage buff from last version&lt;br /&gt;* Fixed Bloodrage tooltip&lt;br /&gt;* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word&lt;br /&gt;* Smokescreen interrupts teleportation once again&lt;br /&gt;* Color coded Invoker's spell descriptions (203050)&lt;br /&gt;* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&amp;amp;Y a little&lt;br /&gt;* Fixed Vladmir's Offering sell cost&lt;br /&gt;* Increased Counter Helix chance by 2%&lt;br /&gt;* Minor bonus armor in True Form&lt;br /&gt;* Improved the effect timing on Split Earth (187877)&lt;br /&gt;* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)&lt;br /&gt;* Improved Shuriken Toss cast range&lt;br /&gt;* Added new Backtrack icon (183079)&lt;br /&gt;* Changed Battlefury recipe slightly&lt;br /&gt;* Lowered Poof casting time from 2 to 1.5 seconds&lt;br /&gt;* Lowered Elder Dragon Form's manacost and cooldown a little&lt;br /&gt;* Added neutrals field to -cs&lt;br /&gt;* Changed Phantom Edge's secondary ability from evasion to magic resistance&lt;br /&gt;* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)&lt;br /&gt;* Fixed a minor coding bug with Time Lapse&lt;br /&gt;* Fixed Impale based spells from moving Juggernaut during Omnislash&lt;br /&gt;* Added new icon for Melting Strike&lt;br /&gt;* Reduced some lag with Invoker&lt;br /&gt;* Fixed level 1 March of the Machines doing slightly less damage than intended&lt;br /&gt;* Removed stock cooldown on Ironwood Branch&lt;br /&gt;* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)&lt;br /&gt;* -swap is now allowed in -sd&lt;br /&gt;* Fixed some minor neutrals' vision and pathing glitches&lt;br /&gt;* Lowered level 1 and 2 cast range on Replicate&lt;br /&gt;* Lowered Phantom Assassin's cast animation time&lt;br /&gt;* Fixed a bug with Exorcism's cooldown after leveling Witchcraft&lt;br /&gt;* Fixed some issues with -ah&lt;br /&gt;* Refined how some kill related messages and sounds are shown&lt;br /&gt;* Increased mana regeneration on Perseverance by 25%&lt;br /&gt;* Lowered Buriza recipe by 250 gold&lt;br /&gt;* Changed Voodoo Restoration to heal over a smoother interval (same total regen)&lt;br /&gt;* Lowered Manta Style's cooldown a bit&lt;br /&gt;* Fixed a bug with Voodoo Restoration and Impales&lt;br /&gt;* Fixed a bug with invoker in -spreverse&lt;br /&gt;* Fixed some inconsistencies with tower visions (TheLoneWolf14)&lt;br /&gt;* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air&lt;br /&gt;* Temporarily disabled -unstuck command&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4010527835577328482-328485429372013103?l=dota-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/328485429372013103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4010527835577328482&amp;postID=328485429372013103' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/328485429372013103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/328485429372013103'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/2008/02/651-dota-map-and-changelog.html' title='6.51 DotA Map and Changelog'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4010527835577328482.post-7282523859598071286</id><published>2008-02-15T20:16:00.000-08:00</published><updated>2008-02-15T04:17:06.967-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DotA 6.50b'/><category scheme='http://www.blogger.com/atom/ns#' term='6.50b Changelog'/><category scheme='http://www.blogger.com/atom/ns#' term='Dota Map'/><category scheme='http://www.blogger.com/atom/ns#' term='download 6.50b'/><title type='text'>6.50b DotA Map and Changelog</title><content type='html'>&lt;p class="MsoNormal"&gt;Download 6.50b here:&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;a href="http://dota.design-services.us/DotA%20Allstars%20v6.50b.w3x"&gt;Link 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mirror.geesu.net/dota/download.php?f=DotA%20Allstars%20v6.50b.w3x"&gt;Link 2&lt;/a&gt;&lt;br /&gt;&lt;a href="http://dreamscenevideo.net/dota/DotA%20Allstars%20v6.50b.w3x"&gt;Link 3&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.dota.gamingtagz.com/maps/DotA%20Allstars%20v6.50b.w3x"&gt;Link 4&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.the-skynet.com/dota/DotA%20Allstars%20v6.50b.w3x"&gt;Link 5&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.cheesemayhem.com/DotA%20Allstars%20v6.50b.w3x"&gt;Link 6&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.spangereid.com/dota/DotA%20Allstars%20v6.50b.w3x"&gt;Link 7&lt;/a&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;6.50b Changelog&lt;br /&gt;===============&lt;br /&gt;&lt;br /&gt;* Fixed a bunch of bugs reported&lt;br /&gt;&lt;br /&gt;Hero Changes:&lt;br /&gt;-------------&lt;br /&gt;* Removed manacost on Mana Shield activation&lt;br /&gt;* Changed Leap's cooldown to scale with levels&lt;br /&gt;* Improved Juggernaut's movement speed&lt;br /&gt;* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time&lt;br /&gt;* Lowered Drow Ranger's Agility gain per level&lt;br /&gt;* Changed Drow Ranger's Marksmanship ultimate&lt;br /&gt;* Increased Morphling's base damage&lt;br /&gt;* Macropyre's cooldown no longer increases per level&lt;br /&gt;* Added an extra bounce to Chain Frost&lt;br /&gt;* Reduced Sprint's damage amplification&lt;br /&gt;* Increased Maledict's area of effect by 15&lt;br /&gt;* Changed Spectre's Dispersion&lt;br /&gt;* Redesigned Visage&lt;br /&gt;* Improved casting range on Acid Spray&lt;br /&gt;* Changed how Song of the Siren levels up&lt;br /&gt;* Reduced cooldown on high level Shapeshift&lt;br /&gt;* Improved armor on Enigma's Eidolons&lt;br /&gt;* Reduced Expulsion's cooldown and manacost&lt;br /&gt;* Improved Keeper of the Light's attack animation&lt;br /&gt;* Improved Scattershot's damage range from 10-35 to 20-35&lt;br /&gt;* Improved Alchemist's base Intelligence and growth&lt;br /&gt;* Slightly improved Psi Blades' spill width and range&lt;br /&gt;* Improved Chemical Rage&lt;br /&gt;* Increased Phantom Lancer's Strength gain&lt;br /&gt;* Increased cooldown on Psionic Trap from 7 to 14 seconds&lt;br /&gt;* Improved lifesteal on level 2 and 3 Insatiable Hunger&lt;br /&gt;* Reduced Replicate's manacost and cooldown&lt;br /&gt;* Improved Troll's base movement speed&lt;br /&gt;* Decreased Rampage's movement speed bonus and cooldown&lt;br /&gt;* Improved Spirit Bear's Demolish&lt;br /&gt;* Increased Lightning Storm's cooldown by 2 seconds&lt;br /&gt;* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds&lt;br /&gt;* Reduced Lina's movement speed by 5&lt;br /&gt;* Improved Sand Storm&lt;br /&gt;* Reduced the slow on Epicenter&lt;br /&gt;* Improved range on Drow Ranger's Trueshot Aura&lt;br /&gt;* Improved cooldown progression on Insatiable Hunger&lt;br /&gt;* Reduced Sven's base armor&lt;br /&gt;* Improved Enigma's movement speed&lt;br /&gt;* Modified initial projectile speed and effect on Paralyzing Casks&lt;br /&gt;* Improved Enfeeble&lt;br /&gt;* Improved Auto Fire's area of effect and duration&lt;br /&gt;* Reduced Queen of Pain's Blink range at early levels&lt;br /&gt;* Improved Earthshaker's movement speed&lt;br /&gt;* Zombies now give a bit less bounty&lt;br /&gt;* Reduced Gravechill's cooldown a bit&lt;br /&gt;* Increased Primal Roar's cooldown a little bit&lt;br /&gt;* Eclipse's damage is based on Lucent Beam level and doesn't ministun&lt;br /&gt;* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)&lt;br /&gt;* Lowered Eclipse's manacost and gave it constant cooldown progression&lt;br /&gt;* Increased Lucent Beam's casting range and lowered manacost slightly&lt;br /&gt;* Improved cast range on Expulsion and Fire Storm&lt;br /&gt;* Improved Ravage a little (it became slightly less effective with the Impale recodes)&lt;br /&gt;* Reverse Polarity's cooldown is now the same on all levels&lt;br /&gt;* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds&lt;br /&gt;* Removed true sight from Spin Web&lt;br /&gt;* Added some extra movement bonus on higher level Spin Web&lt;br /&gt;* Improved Keeper of the Light's movement speed&lt;br /&gt;* Improved Storm Spirit's base armor&lt;br /&gt;* Lowered Mirror Image's cooldown slightly&lt;br /&gt;* Improved slow on Drunken Haze&lt;br /&gt;* Improved movement bonus on Witchcraft&lt;br /&gt;* Lowered Searing Arrows' cooldown&lt;br /&gt;* Improved Reaper's Scythe's leveling a bit&lt;br /&gt;* Changed Purification's damage type to Pure&lt;br /&gt;* Lowered Axe's starting Agility and increased his starting Strength&lt;br /&gt;* Lowered Death Coil's cooldown&lt;br /&gt;* Improved Undying's base armor&lt;br /&gt;* Improved Meepo's base Strength&lt;br /&gt;* Rebalanced Pit of Malice&lt;br /&gt;* Increased AOE on Firestorm&lt;br /&gt;* Reduced the search area for Omnislash&lt;br /&gt;* Changed Bloodrage's stats a bit&lt;br /&gt;* Lowered level 1 Mana Void's manacost&lt;br /&gt;* Lowered Exorcism's damage return threshold and cooldown&lt;br /&gt;* Restored Bone Fletcher's old Wind Walk speed bonus&lt;br /&gt;* Lowered Geminate's attack cooldown&lt;br /&gt;* Slightly improved how Medusa's Purge levels&lt;br /&gt;&lt;br /&gt;Item Changes:&lt;br /&gt;-------------&lt;br /&gt;* Redesigned Eul's Scepter of Divinity&lt;br /&gt;* Redesigned Orchid Malevolence&lt;br /&gt;* Redesigned Guinsoo's Scythe of Vyse&lt;br /&gt;* Added cooldown to Bottle usage and reduced its sell cost&lt;br /&gt;* Bottle is in full state at all the side shops once again&lt;br /&gt;* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.&lt;br /&gt;* Added Hyperstone to the Goblin Shop&lt;br /&gt;* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal&lt;br /&gt;* Reduced price on Ultimate Orb&lt;br /&gt;* Added Ring of Health to the Goblin Shop&lt;br /&gt;* Added Quarterstaff to the Goblin Shops&lt;br /&gt;* Increased Perseverance's damage from 7 to 10&lt;br /&gt;* Added Javelin to the Goblin Shops&lt;br /&gt;* Removed the stack restriction on Shiva's Guard&lt;br /&gt;* Improved Vanguard a little&lt;br /&gt;* Changed Lothar's Edge's recipe and stats&lt;br /&gt;* Reduced Vladmir's Offering recipe cost&lt;br /&gt;* Reduced Linken's Sphere's cooldown&lt;br /&gt;* Removed stacking restriction from Bloodstone and improved its stats&lt;br /&gt;* Improved Helm of the Dominator damage from 10 to 20&lt;br /&gt;* Improved Oblivion Staff mana regen by 25%&lt;br /&gt;* Quarterstaff price reduced&lt;br /&gt;* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)&lt;br /&gt;* Reduced Void Stone's cost by 25 gold&lt;br /&gt;* Improved casting range per level of Dagon upgrade&lt;br /&gt;* Improved Sange and Yasha&lt;br /&gt;* Removed Flying Courier Mana and gave it a Mana base upgrade ability&lt;br /&gt;* Wards now require 5 mana to be placed&lt;br /&gt;* Reduced animation time and cooldown on Manta Style&lt;br /&gt;* Ring of Health's regeneration increased by 1&lt;br /&gt;&lt;br /&gt;Neutral Related:&lt;br /&gt;----------------&lt;br /&gt;* Change some of the Scourge's top left forest area&lt;br /&gt;* Changed the locations and distribution of neutral creep camp groups&lt;br /&gt;* Fixed neutral spawn times in various modes&lt;br /&gt;* Reworked the trees and pathing near the small Sentinel creep camp&lt;br /&gt;* Increased neutral creep Centaur's aura by 5%&lt;br /&gt;* Added an Alpha Wolf with a command aura in the wolves' creep camp&lt;br /&gt;* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)&lt;br /&gt;* Added a new ancient creep camp group (Jungle Stalkers)&lt;br /&gt;* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)&lt;br /&gt;* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)&lt;br /&gt;* Changed the Furbolg's Stomp to a Clap&lt;br /&gt;* Improved Satyr Hellcaller's Unholy Aura&lt;br /&gt;* Neutral Ogre no longer autocast Frost Armor   &lt;br /&gt;* Changed the location of some of the Scourge creep camps&lt;br /&gt;* Redid neutral creep spawner code for some optimizations&lt;br /&gt;&lt;br /&gt;Bug Fixes:&lt;br /&gt;-----------&lt;br /&gt;* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)&lt;br /&gt;* Fixed Land Mines to properly detect floating heroes&lt;br /&gt;* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving&lt;br /&gt;* Fixed some bugs with Wild Axes&lt;br /&gt;* Fixed some color issues on the load screen (kunkka)&lt;br /&gt;* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable&lt;br /&gt;* Fixed Dark Rift from initiating cooldown when cast incorrectly&lt;br /&gt;* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden&lt;br /&gt;* Fixed Last Word triggering off of Linken's Sphere's usage&lt;br /&gt;* Fixed Berserker Rage triggering Essence Aura&lt;br /&gt;* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone&lt;br /&gt;* Fixed Javelin's odds being slightly off&lt;br /&gt;* Fixed an issue with the Cheese drop from Roshan&lt;br /&gt;* Fixed an issue with Forest Troll High Priest's pathing scale&lt;br /&gt;* Fixed some text display problems when viewing replays (thanks DonTomaso)&lt;br /&gt;* Fixed a very minor bug with Elder Form's duration&lt;br /&gt;* Fixed Armlet of Mordiggian's recipe cooldown&lt;br /&gt;* Fixed typo on Psi Blades&lt;br /&gt;* Fixed some creep death time discrepancies (188461)&lt;br /&gt;* Fixed a very minor bug with the damage mechanism on Shukuchi&lt;br /&gt;* Fixed a display bug with Mode Random&lt;br /&gt;* Fixed a possible abuse with Helm of the Dominator&lt;br /&gt;* Fixed Overload from using its charge when attacking an allied unit&lt;br /&gt;* Fixed Last Word from turning off Electric Rave&lt;br /&gt;&lt;br /&gt;Others:&lt;br /&gt;-------&lt;br /&gt;* Remade Invoker as promised in 6.49&lt;br /&gt;* Added a new game mode -singledraft or -sd (swiss)&lt;br /&gt;* Improved Sentinel creep pathing on top Sentinel lane&lt;br /&gt;* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.&lt;br /&gt;* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)&lt;br /&gt;* Added a new experimental command -ah&lt;br /&gt;* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)&lt;br /&gt;* Changed how the secondary shops work. You can now see their location and click them while in fog.&lt;br /&gt;* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)&lt;br /&gt;* -roll now shows the range the person entered (188889)&lt;br /&gt;* Added a new command -clear to clear game messages from your screen&lt;br /&gt;* Reduced model size and changed the look of the non-ancient Golems&lt;br /&gt;* Added a new command -apm to show your actions per minute&lt;br /&gt;* Couriers can now disassemble items (161180)&lt;br /&gt;* Added text descriptions for power ups (68307)&lt;br /&gt;* Delayed the creep spawn time by 30 seconds in -vr&lt;br /&gt;* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.&lt;br /&gt;* Centered swap request notice is given to a player (182779)&lt;br /&gt;* Added -afk that displays how long each player has been idle for&lt;br /&gt;* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)&lt;br /&gt;* Necronomicon icon now changes per level (190183)&lt;br /&gt;* Changed durations of some power ups (Haste 45-&gt;30, Illusion 60-&gt;75, Regen 45-&gt;30)&lt;br /&gt;* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)&lt;br /&gt;* Added new tooltip text on items showing if they can be disassembled&lt;br /&gt;* Improved tooltip for observer wards to detail the stock mechanics&lt;br /&gt;* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)&lt;br /&gt;* Added a new command -swapall to request to swap for any hero (175040)&lt;br /&gt;* Improved Shackles caster effect&lt;br /&gt;* Added an additional constant (7) Mana regeneration to Fountains&lt;br /&gt;* Removed replenish interval from buying Clarity Potion (like tangos now)&lt;br /&gt;* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)&lt;br /&gt;* Improved Electric Rave icon (169997)&lt;br /&gt;* Improved Luna's orb warning message (113338)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4010527835577328482-7282523859598071286?l=dota-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/7282523859598071286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4010527835577328482&amp;postID=7282523859598071286' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/7282523859598071286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/7282523859598071286'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/2008/02/650b-dota-map-and-changelog.html' title='6.50b DotA Map and Changelog'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4010527835577328482.post-8221082560968017736</id><published>2008-02-14T03:43:00.000-08:00</published><updated>2008-12-09T12:12:10.491-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dota-character'/><category scheme='http://www.blogger.com/atom/ns#' term='scourge-character'/><title type='text'>Kael the Invoker - Skills and Combination</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2ErX0fjqLWA/R7QreL_s9vI/AAAAAAAAALQ/JUssWCCEa0o/s1600-h/Kael_the_Invoker.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_2ErX0fjqLWA/R7QreL_s9vI/AAAAAAAAALQ/JUssWCCEa0o/s200/Kael_the_Invoker.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802470116849394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Kael the Invoker&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2ErX0fjqLWA/R7Qr77_s98I/AAAAAAAAAM4/esLdgVtY9Q4/s1600-h/Kael_the_Invoker_Quas.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_2ErX0fjqLWA/R7Qr77_s98I/AAAAAAAAAM4/esLdgVtY9Q4/s200/Kael_the_Invoker_Quas.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802981217957826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Quas gives you 0.75 HP regen per orb per second per level.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2ErX0fjqLWA/R7QrqL_s92I/AAAAAAAAAMI/G8OH36G4aPE/s1600-h/Kael_the_Invoker_Wex.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_2ErX0fjqLWA/R7QrqL_s92I/AAAAAAAAAMI/G8OH36G4aPE/s200/Kael_the_Invoker_Wex.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802676275279714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Wex gives you 2% increased attack speed and 1% increased move speed per orb per level.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2ErX0fjqLWA/R7Qre7_s9yI/AAAAAAAAALo/fFt07YuTcvs/s1600-h/Kael_the_Invoker_Exort.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_2ErX0fjqLWA/R7Qre7_s9yI/AAAAAAAAALo/fFt07YuTcvs/s200/Kael_the_Invoker_Exort.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802483001751330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Exort gives you +3 damage per orb per level&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qrpb_s90I/AAAAAAAAAL4/CHdlgoWAhS4/s1600-h/Kael_the_Invoker_Invoke.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qrpb_s90I/AAAAAAAAAL4/CHdlgoWAhS4/s200/Kael_the_Invoker_Invoke.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802663390377794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Invoke combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Level 1 - 1 Invoke, 30 cooldown&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Level 2 - 2 Invoke, 30 cooldown&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Level 3 - 2 Invoke, 15 cooldown&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Level 4 - 2 Invoke, 5 cooldown&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 30 / 30 / 15 / 5&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 20 / 40 / 60 / 80&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Combination of Orbs:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2ErX0fjqLWA/R7Qrqr_s94I/AAAAAAAAAMY/_oogHmekhCg/s1600-h/Kael_the_Invoker_Cold_Snap.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_2ErX0fjqLWA/R7Qrqr_s94I/AAAAAAAAAMY/_oogHmekhCg/s200/Kael_the_Invoker_Cold_Snap.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802684865214338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Cold Snap (Quas, Quas, Quas) - [ Y ]&lt;br /&gt;Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 20&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 100&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2ErX0fjqLWA/R7Qre7_s9zI/AAAAAAAAALw/Y4dBot29hlw/s1600-h/Kael_the_Invoker_Ghost_Walk.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_2ErX0fjqLWA/R7Qre7_s9zI/AAAAAAAAALw/Y4dBot29hlw/s200/Kael_the_Invoker_Ghost_Walk.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802483001751346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ghost Walk (Quas, Quas, Wex) - [ V ]&lt;br /&gt;Invoker manipulated the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker&lt;br /&gt;from 30% to 0&amp;amp; based on Wex.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 60&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 300&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2ErX0fjqLWA/R7Qr7r_s97I/AAAAAAAAAMw/zFRQz5270oE/s1600-h/Kael_the_Invoker_Ice_Wall.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_2ErX0fjqLWA/R7Qr7r_s97I/AAAAAAAAAMw/zFRQz5270oE/s200/Kael_the_Invoker_Ice_Wall.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802976922990514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ice Wall (Quas, Quas, Exort) - [ G ]&lt;br /&gt;Generates a wall of solid ice directly in front of Invoker for up to 10 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 30 damage each second based on Exort.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 20&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 125&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qrqb_s93I/AAAAAAAAAMQ/WhAIFCMJOPA/s1600-h/Kael_the_Invoker_Alacrity.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qrqb_s93I/AAAAAAAAAMQ/WhAIFCMJOPA/s200/Kael_the_Invoker_Alacrity.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802680570247026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Alacrity (Wex, Wex, Wex) - [ Z ]&lt;br /&gt;Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 160% based on Wex for 5 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 20&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 125&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qr8b_s99I/AAAAAAAAANA/2G9k0wrpClw/s1600-h/Kael_the_Invoker_Torando.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qr8b_s99I/AAAAAAAAANA/2G9k0wrpClw/s200/Kael_the_Invoker_Torando.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802989807892434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Tornado (Wex, Wex, Quas) - [ X ]&lt;br /&gt;Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with&lt;br /&gt;distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 20&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 125&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qr5b_s95I/AAAAAAAAAMg/Heyl2FAC9PQ/s1600-h/Kael_the_Invoker_EMP.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qr5b_s95I/AAAAAAAAAMg/Heyl2FAC9PQ/s200/Kael_the_Invoker_EMP.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802938268284818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;EMP (Wex, Wex, Exort) - [ C ]&lt;br /&gt;Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, dealing up to 300 dmaage based on Exort and draining up to 400 mana based on Wex.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 40&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 250&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2ErX0fjqLWA/R7Qrpr_s91I/AAAAAAAAAMA/kr9-TrUBmjo/s1600-h/Kael_the_Invoker_Sun_Strike.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_2ErX0fjqLWA/R7Qrpr_s91I/AAAAAAAAAMA/kr9-TrUBmjo/s200/Kael_the_Invoker_Sun_Strike.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802667685345106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Sunstrike (Exort, Exort, Exort) - [ T ]&lt;br /&gt;Sends a catastrophic ray of fiery energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 60&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 250&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2ErX0fjqLWA/R7Qr7r_s96I/AAAAAAAAAMo/eUY98xGCMN0/s1600-h/Kael_the_Invoker_Forge_Spirit.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_2ErX0fjqLWA/R7Qr7r_s96I/AAAAAAAAAMo/eUY98xGCMN0/s200/Kael_the_Invoker_Forge_Spirit.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802976922990498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Forge Spirit (Exort, Exort, Quas) - [ F ]&lt;br /&gt;Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage, and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of one.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 70&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 200&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qreb_s9wI/AAAAAAAAALY/hkRag9RGqGU/s1600-h/Kael_the_Invoker_Chaos_Meteor.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qreb_s9wI/AAAAAAAAALY/hkRag9RGqGU/s200/Kael_the_Invoker_Chaos_Meteor.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802474411816706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Chaos Meteor (Exort, Exort, Wex) - [ D ]&lt;br /&gt;Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deal minor residual damage to units that get hit.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 30&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 200&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qreb_s9xI/AAAAAAAAALg/QSTwkRHkzEo/s1600-h/Kael_the_Invoker_Defeaning_Blast.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_2ErX0fjqLWA/R7Qreb_s9xI/AAAAAAAAALg/QSTwkRHkzEo/s200/Kael_the_Invoker_Defeaning_Blast.jpg" alt="" id="BLOGGER_PHOTO_ID_5166802474411816722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Defeaning Blast (Quas, Wex, Exort) - [ B ]&lt;br /&gt;Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Cooldown: 25&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Manacost: 200&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4010527835577328482-8221082560968017736?l=dota-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dota-games.blogspot.com/feeds/8221082560968017736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4010527835577328482&amp;postID=8221082560968017736' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/8221082560968017736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4010527835577328482/posts/default/8221082560968017736'/><link rel='alternate' type='text/html' href='http://dota-games.blogspot.com/2008/02/kael-invoker-skills-and-combination.html' title='Kael the Invoker - Skills and Combination'/><author><name>Jaz</name><uri>http://www.blogger.com/profile/02305694293450821438</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://a654.ac-images.myspacecdn.com/images01/6/m_f6748cafe53db7484782d70756a987d5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2ErX0fjqLWA/R7QreL_s9vI/AAAAAAAAALQ/JUssWCCEa0o/s72-c/Kael_the_Invoker.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
