Tuesday, February 3, 2009

DotA Map Version 6.59b and Changelog

Get here the latest Dota-All Star map: Dota Map: 6.59b


* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness

* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo

Demonic Conversion:
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps

Experimental Runes
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2).

Sunday, February 1, 2009

Terrorblade, the Soul Keeper

Terrorblade, the Soul Keeper, has a twin brother of Magina, the Anti-Mage, and both are a descent of Night Elf. Terrorblade was pulled into the bottomless pit by the powers of the Undead. His gargoyle-like wings symbolizes that he’s no longer a member of the Night Elf world. When he acquired the knowledge and understood the skill of creating himself into an illusion and manipulating souls, his ability develops transforming him into a frightening and horrifying devilish appearance. Aside from his great moonblade weapon, he can get energy from his opponents which make them more frightened on the battlefield.

Character Information:

Terrorblade, the Soul Keeper
Affiliation: Scourge
Tavern: Midnight Tavern
Base Damage: 26 - 32 (48 - 54)
Base Armor: 2 / 5.1
Primary Attribute: Agility
Strength: 15 + 1.9
Agility: 22 + 3.2
Intelligence: 15 + 1.75
Attack Range: 100 (Melee)
Move speed: 300

Character Skills:

Terrorblade, the Soul Keeper - Soul Steal
Soul Steal strangles the soul of a target enemy unit and extracts bits and pieces of it. It lasts 8 seconds.

Level 1 - Absorbs 20 hit points per second. 45 mana, 12 sec cooldown.
Level 2 - Absorbs 40 hit points per second. 45 mana, 12 sec cooldown.
Level 3 - Absorbs 60 hit points per second. 45 mana, 12 sec cooldown.
Level 4 - Absorbs 80 hit points per second. 45 mana, 12 sec cooldown.
Cooldown: 12 seconds.

Terrorblade, the Soul Keeper - Conjure Image
Conjure Image creates a copy of Terrorblade which deals damage. It lasts 30 seconds.

Level 1 - Images deal 25% damage. 70 mana, 16 sec cooldown.
Level 2 - Images deal 35% damage. 85 mana, 16 sec cooldown.
Level 3 - Images deal 45% damage. 100 mana, 16 sec cooldown.
Level 4 - Images deal 55% damage. 115 mana, 16 sec cooldown.
Cooldown: 16 seconds.

Terrorblade, the Soul Keeper - Metamorphosis
Metamorphosis transforms Terrorblade into a powerful demon with a ranged attack.

Level 1 - Lasts 30 seconds. 125 mana, 180 sec cooldown.
Level 2 - Lasts 40 seconds, 50 bonus hit points. 115 mana, 165 sec cooldown.
Level 3 - Lasts 50 seconds, 100 bonus hit points. 107 mana, 150 sec cooldown.
Level 4 - Lasts 60 seconds, 150 bonus hit points. 100 mana, 110 sec cooldown.
Cooldown: 180/165/150/110

Terrorblade, the Soul Keeper - Sunder
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.

Level 1 - Range is 250, 33% hit point minimum. 200 mana, 200 sec cooldown.
Level 2 - Range is 250, 28% hit point minimum. 100 mana, 120 sec cooldown.
Level 3 - Range is 250, 23% hit point minimum. 0 mana, 60 sec cooldown.
Cooldown: 200/120/60 seconds.