Showing posts with label dota-character. Show all posts
Showing posts with label dota-character. Show all posts

Sunday, February 1, 2009

Terrorblade, the Soul Keeper

Terrorblade, the Soul Keeper, has a twin brother of Magina, the Anti-Mage, and both are a descent of Night Elf. Terrorblade was pulled into the bottomless pit by the powers of the Undead. His gargoyle-like wings symbolizes that he’s no longer a member of the Night Elf world. When he acquired the knowledge and understood the skill of creating himself into an illusion and manipulating souls, his ability develops transforming him into a frightening and horrifying devilish appearance. Aside from his great moonblade weapon, he can get energy from his opponents which make them more frightened on the battlefield.

Character Information:

Terrorblade, the Soul Keeper
Affiliation: Scourge
Tavern: Midnight Tavern
Base Damage: 26 - 32 (48 - 54)
Base Armor: 2 / 5.1
Primary Attribute: Agility
Strength: 15 + 1.9
Agility: 22 + 3.2
Intelligence: 15 + 1.75
Attack Range: 100 (Melee)
Move speed: 300

Character Skills:

Terrorblade, the Soul Keeper - Soul Steal
Soul Steal strangles the soul of a target enemy unit and extracts bits and pieces of it. It lasts 8 seconds.

Level 1 - Absorbs 20 hit points per second. 45 mana, 12 sec cooldown.
Level 2 - Absorbs 40 hit points per second. 45 mana, 12 sec cooldown.
Level 3 - Absorbs 60 hit points per second. 45 mana, 12 sec cooldown.
Level 4 - Absorbs 80 hit points per second. 45 mana, 12 sec cooldown.
Cooldown: 12 seconds.

Terrorblade, the Soul Keeper - Conjure Image
Conjure Image creates a copy of Terrorblade which deals damage. It lasts 30 seconds.

Level 1 - Images deal 25% damage. 70 mana, 16 sec cooldown.
Level 2 - Images deal 35% damage. 85 mana, 16 sec cooldown.
Level 3 - Images deal 45% damage. 100 mana, 16 sec cooldown.
Level 4 - Images deal 55% damage. 115 mana, 16 sec cooldown.
Cooldown: 16 seconds.

Terrorblade, the Soul Keeper - Metamorphosis
Metamorphosis transforms Terrorblade into a powerful demon with a ranged attack.

Level 1 - Lasts 30 seconds. 125 mana, 180 sec cooldown.
Level 2 - Lasts 40 seconds, 50 bonus hit points. 115 mana, 165 sec cooldown.
Level 3 - Lasts 50 seconds, 100 bonus hit points. 107 mana, 150 sec cooldown.
Level 4 - Lasts 60 seconds, 150 bonus hit points. 100 mana, 110 sec cooldown.
Cooldown: 180/165/150/110

Terrorblade, the Soul Keeper - Sunder
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.

Level 1 - Range is 250, 33% hit point minimum. 200 mana, 200 sec cooldown.
Level 2 - Range is 250, 28% hit point minimum. 100 mana, 120 sec cooldown.
Level 3 - Range is 250, 23% hit point minimum. 0 mana, 60 sec cooldown.
Cooldown: 200/120/60 seconds.

Friday, January 30, 2009

Shendelzare Silkwood, the Vengeful Spirit

Shendelzare Silkwood, the Vengeful Spirit, was formerly a powerful warden and she was haunted by her sister, Mortred, the Phantom Assassin. This fearless fighting spirit with harness powers from the Nether-world is a leader of the Sentinel army. Even if she bears terrible emotions, she is fearless ganker and ready to fight those who challenge her.

Character Information:

Shendelzare Silkwood, the Vengeful Spirit
Affiliation: Sentinel
Tavern: Morning Tavern
Base Damage:12 - 26 (34 - 48)
Base Armor: 0 / 3.1
Primary Attribute: Agility
Strength: 16 + 1.8
Agility: 22 + 2.35
Intelligence: 15 + 1.75
Attack Range: 400
Move speed: 295

Character Skills:

Shendelzare Silkwood, the Vengeful Spirit - Magic Missile
Magic Missile is thrown at an enemy unit, causing damage and stuns for 1.75 seconds.

Level 1 - Deals 100 damage. 95 mana, 10 sec cooldown.
Level 2 - Deals 175 damage. 110 mana, 10 sec cooldown.
Level 3 - Deals 250 damage. 125 mana, 10 sec cooldown.
Level 4 - Deals 325 damage. 140 mana, 10 sec cooldown.
Cooldown: 10

Shendelzare Silkwood, the Vengeful Spirit - Wave of Terror
Wave of Terror looses a wicked cry, terrorizes target enemy units which reduces its armor and damage.

Level 1 - Reduces base armor by 2 and damage by 5%. 40 mana, 15 sec cooldown.
Level 2 - Reduces base armor by 3 and damage by 10%. 40 mana, 15 sec cooldown.
Level 3 - Reduces base armor by 4 and damage by 15%. 40 mana, 15 sec cooldown.
Level 4 - Reduces base armor by 5 and damage by 20%. 40 mana, 15 sec cooldown.
Cooldown: 15

Shendelzare Silkwood, the Vengeful Spirit - Command Aura
Command Aura increases nearby allies’ damage.

Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.
Cooldown: Passive

Shendelzare Silkwood, the Vengeful Spirit - Nether Swap
Nether Swap switches positions with a target unit instantaneously.

Level 1 - 600 range. Level 1: 100 mana, 45 sec cooldown.
Level 2 - 900 range. Level 2: 150 mana, 45 sec cooldown.
Level 3 - 1200 range. Level 3: 200 mana, 45 sec cooldown.
Cooldown: 45

Thursday, February 14, 2008

Kael the Invoker - Skills and Combination


Kael the Invoker

Skills:


Quas gives you 0.75 HP regen per orb per second per level.


Wex gives you 2% increased attack speed and 1% increased move speed per orb per level.


Exort gives you +3 damage per orb per level


Invoke combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.

Level 1 - 1 Invoke, 30 cooldown
Level 2 - 2 Invoke, 30 cooldown
Level 3 - 2 Invoke, 15 cooldown
Level 4 - 2 Invoke, 5 cooldown
Cooldown: 30 / 30 / 15 / 5
Manacost: 20 / 40 / 60 / 80

Combination of Orbs:


Cold Snap (Quas, Quas, Quas) - [ Y ]
Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas

Cooldown: 20
Manacost: 100


Ghost Walk (Quas, Quas, Wex) - [ V ]
Invoker manipulated the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker
from 30% to 0& based on Wex.

Cooldown: 60
Manacost: 300


Ice Wall (Quas, Quas, Exort) - [ G ]
Generates a wall of solid ice directly in front of Invoker for up to 10 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 30 damage each second based on Exort.

Cooldown: 20
Manacost: 125


Alacrity (Wex, Wex, Wex) - [ Z ]
Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 160% based on Wex for 5 seconds.

Cooldown: 20
Manacost: 125


Tornado (Wex, Wex, Quas) - [ X ]
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with
distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.

Cooldown: 20
Manacost: 125


EMP (Wex, Wex, Exort) - [ C ]
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, dealing up to 300 dmaage based on Exort and draining up to 400 mana based on Wex.

Cooldown: 40
Manacost: 250


Sunstrike (Exort, Exort, Exort) - [ T ]
Sends a catastrophic ray of fiery energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.

Cooldown: 60
Manacost: 250


Forge Spirit (Exort, Exort, Quas) - [ F ]
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage, and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of one.

Cooldown: 70
Manacost: 200


Chaos Meteor (Exort, Exort, Wex) - [ D ]
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deal minor residual damage to units that get hit.

Cooldown: 30
Manacost: 200


Defeaning Blast (Quas, Wex, Exort) - [ B ]
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.

Cooldown: 25
Manacost: 200