Kael the Invoker
Skills:
Quas gives you 0.75 HP regen per orb per second per level.
Wex gives you 2% increased attack speed and 1% increased move speed per orb per level.
Exort gives you +3 damage per orb per level
Invoke combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
Level 1 - 1 Invoke, 30 cooldown
Level 2 - 2 Invoke, 30 cooldown
Level 3 - 2 Invoke, 15 cooldown
Level 4 - 2 Invoke, 5 cooldown
Cooldown: 30 / 30 / 15 / 5
Manacost: 20 / 40 / 60 / 80
Combination of Orbs:
Cold Snap (Quas, Quas, Quas) - [ Y ]
Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas
Cooldown: 20
Manacost: 100
Ghost Walk (Quas, Quas, Wex) - [ V ]
Invoker manipulated the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker
from 30% to 0& based on Wex.
Cooldown: 60
Manacost: 300
Ice Wall (Quas, Quas, Exort) - [ G ]
Generates a wall of solid ice directly in front of Invoker for up to 10 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 30 damage each second based on Exort.
Cooldown: 20
Manacost: 125
Alacrity (Wex, Wex, Wex) - [ Z ]
Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 160% based on Wex for 5 seconds.
Cooldown: 20
Manacost: 125
Tornado (Wex, Wex, Quas) - [ X ]
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with
distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
Cooldown: 20
Manacost: 125
EMP (Wex, Wex, Exort) - [ C ]
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, dealing up to 300 dmaage based on Exort and draining up to 400 mana based on Wex.
Cooldown: 40
Manacost: 250
Sunstrike (Exort, Exort, Exort) - [ T ]
Sends a catastrophic ray of fiery energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.
Cooldown: 60
Manacost: 250
Forge Spirit (Exort, Exort, Quas) - [ F ]
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage, and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of one.
Cooldown: 70
Manacost: 200
Chaos Meteor (Exort, Exort, Wex) - [ D ]
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deal minor residual damage to units that get hit.
Cooldown: 30
Manacost: 200
Defeaning Blast (Quas, Wex, Exort) - [ B ]
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.
Cooldown: 25
Manacost: 200
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